in Behind the Scenes

Super High-Res Graphics for Monster Soup – In Progress

One of the great things about creating vector based 2D art, is the ability to scale it as big as you need it. Today we started going through all the assets from our 2011 game Monster Soup. We thought it would be a good idea to go ahead and bring the game into the age of high-res displays as well as work on some other tiny improvements.

The game’s assets are mostly bitmaps, but the original artwork was created with vectors. Diving into a project that’s over four years old can be a bit disorienting, but a few hours later I had recreated half the game in 4x, high-resolution glory. The update will of course take us a while because we are also working on a bunch of other projects, and this is a Maintenance Monday kind of thing. But in the meantime I thought I’d share this lovely tiling background of frozen soup monsters. Enjoy.

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