With the past couple of years’ design trends all rushing towards a flat world, we wanted Blockwick 2′s art style to draw from this, but add some dimensionality and not get bogged down in some of the shortcomings of flatland. The idea to stay as flat and minimalist as possible, and still suggest dimension was more easily conceived than accomplished. Here’s what we came up with.
So the look is simple and clean, but definitely 3D. Afterall a game where you slide around blocks really just feels better when its world has some physicality.